North By Northwest Mayhem

February 6, 2009

I really liked this story its true true true

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Now that you have heard the official report from Hi5, lets get to the officially unofficial account of what really happened between Heroes, NwM, and MNU.

As all should know by now, the northwest region is enjoying in a tense cease-fire, with the war between the late Heroes and NwM coming to an abrupt end with the absorption of Heroes into the MNU fold.

The battle began after the disintegration of PNS-NW. Most of the members left to become =HOPE= and join the Heroes meta, others left to create their own small alliance called NwM. These elite players posed a threat to Heroes leadership and were personally given that oldest of travian ultimatums, from the queen of Heroes no less, join or die. Little did Girasoul know that this threat would only serve to strengthen the resolve of the rebels. This was NwM’s defining moment, as they held council and decided to take on what at that point, was the overwhelming Heroes Meta. First, they only defended themselves, and ignored Heroes attacks. Heroes continued to attack and probe NwM for 2 weeks without receiving a response. During this period NwM decided to quietly absorb and deflect these attacks while they went about filling their ranks and recruiting other high level players who refused to cower under the shadow of Heroes, till they felt they had a reasonable fighting force. Although it may not seem very long, this was a critical moment, when members put their trust in leadership and all lied low until given the signal for the time to strike. After expanding itself to 2 wings, NwM went on the offensive against the group with 4 top 20 ranked alliances, and an even larger entourage. Heroes was taken by surprise by the ferocity, and coordination of the attacks. Even Girasoul herself was not immune from harassment. Although the early victories were sweet, the true toll was the destruction of the Heroes aura of invincibility and inevitability. Heroes members began to question their leadership . . . blame needed to be assigned. One of the hardest hit wings was =HG=. Heroes leadership blamed the wing leaders for the losses and accepted none of the blame for the lackluster coordination among Heroes wings. To satisfy the restless masses, Girasoul decided to divest =HG= leadership who she pronounced was the source of their failures. Again, she miscalculated, as she forgot that the long knives must be drawn in the dark and from behind. HG leaders could clearly see the games she was playing and her intention to “steal” their wing. So before she could act, HG did the unthinkable, they threw in with the enemy, NwM. This was a crippling blow, one that could not be hidden, or explained away. As the war wore on, refugee camps within MNU were set up to protect the Heroes war weary, with SU–MNU being the first, though not the last, of such refugee wings.
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Just a Few Quick Tips

January 24, 2009

tips-text

  • Build a Cranny and get it to level 10 as soon as possible. Believe it or not this will actually decrease the number of attacks on your village. If raiders see that they have to spend a bunch of resources to attack your village, but they aren’t getting any resources from it, then they will see no point in raiding you.
  • Don’t think Scouts are not important. Scouts are very important when raiding. They can see everything in a village, and unless there are no enemy scouts in the village, your enemy will have no idea if he’s being scouted or not. If you can, always scout before attacking.
  • IMPORTANT NOTE: Never send only 1 soldier to raid. Even if the target is a 2 population village HE WILL GET KILLED. Don’t know if there’s an explanation for this, but this is how it works. So if you’re willing to send soldiers make it a team of at least 2.
  • some-travian-terminology-text

  • Bashing: Crushing the Small, the Weak, and the Unprepared. In other words, attacking someone constantly so it’s impossible for him or her to grow.
  • Catas: Short for “Catapult.” Catapults are very powerful (And expensive) weapons that can destroy random buildings and troops in your village.
  • Cranny: This is probably one of your most important structures, and any village that’s going to keep its resources after beginner protection needs one of these. They hide your resources from raiders.
  • Farms: This refers to a village that someone else attacks and “farms” (raids) for resources. You don’t want your village to be a farm, so build up some defenses and a cranny! Usually the inactive villages near you are most vulnerable to “farming”. They will always keep on getting more resources, so active players who simply raid them enough have an easy source of resources. If you have an inactive player near you, well, you know what to do….
  • IGM: In Game Message. You can send messages to other players. Thankfully they aren’t like merchants and soldiers and don’t take a time length to get to the village depending on how far away it is.

  • You Know You’ve Been Playing Travian Too Much When…

    January 24, 2009

    Some of these are pretty funny. I identify with about half…

    You know you’ve been playing travian too long when…
    1: At work your boss talks about a company merger to decrease competition and your reply is that “well Sir mergers rarely work but if we take their best 20 people then we can farm the rest”.

    2: When your girlfriend says she wants to move in with you, you inform her that you’ll go ahead and start dropping the loyalty of your neighbour and kill his troops.

    3: You don’t watch the news anymore but wait for someone to forward you a “report”.

    4: You buy a laptop so you can make sure you’re not over your warehouse limit if someone else is on your other computer.

    5: At the board meeting the CEO asks you to get to work on the hostile take over of another major corporation and you inform him that your plan is to send 4 separate armies 5 seconds apart to win them over to your side. Read the rest of this entry »


    [VIDEO] Raiding Basics

    January 24, 2009

    [VIDEO] Building a Second City

    January 24, 2009

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